Keeping Modern Janky – Mono Green Landfall 2.0

Keeping Modern Janky – Mono Green Landfall 2.0

by Johnny Cycles, August 29th, 2025

Hello! Welcome to another edition of Keeping Modern Janky! For this month’s deck, I’m trying out a recent build with some new cards: Mono Green Landfall. Edge of Eternities gives landfall decks a ton of new toys, as I discuss here, and we’re giving a handful of them a shot in my Tifa Lockhart deck.

Here’s the decklist:

Decklist – Mono Green Landfall

by Johnny Cycles
Format: Modern

Creatures (22)

3 Delighted Halfling
4 Bristly Bill, Spine Sower
4 Tifa Lockhart
4 Mossborn Hydra
4 Traveling Chocobo
3 Mightform Harmonizer

Enchantments (12)

3 Hardened Scales
3 Ride the Shoopuf
3 Roaring Earth
3 Terrasymbiosis

Instants (3)

3 Snakeskin Veil

Lands (23)

1 Boseiju, Who Endures
3 Field of Ruin
7 Forest
1 Misty Rainforest
4 Verdant Catacombs
4 Wooded Foothills
2 Yavimaya, Cradle of Growth

Sideboard (15)

3 Pick Your Poison
3 Veil of Summer
3 Endurance
4 Force of Vigor
2 Mwonvuli Acid-Moss

Deck Tech

Primary Game Plan

For the original article discussing this deck, click here.

The TL;DR is we’re looking to abuse a bunch of landfall cards, both enablers and finishers. Our enablers put counters on creatures for every land we play, while our finishers have trample and grow themselves with every land. The deck is super fun and powerful and can win as early as turn 3.

Newish Angle of Attack

Edge of Eternities gives us a bunch of new landfall toys, but it’s one older card and one recent one that have made a huge difference in the deck. Roaring Earth and Ride the Shoopuf give us two more Bristly Bill, Spine Sower effects, while not dying to Fatal Push.

As to the new cards, by far the best addition is Mightform Harmonizer, which turns any of our creatures into Tifa Lockhart. Terrasymbiosis rounds out our changes. I really like this card and want to try it out. I’m hoping we ameliorate living off the top of our deck with this 3-mana enchantment.

With all these enchantments and a new 4-drop, Collected Company is no longer as reliable as we’d like and so gets the axe. Will we live to regret it? Let’s find out!

Match 1 vs. Izzet Merfolk

Match 2 vs. Golgari Necrodominance

Match 3 vs. Izzet Weapons

Match 4 vs. Hammertime

Match 5 vs. G/W Lifegain

Overall Record: 2-3

Wow, Modern can be a brutal format! Hammertime had everything they wanted when they wanted it, while the brews we played against also had some amazing games. Of course, we did our own broken stuff, like attacking for 178 with a Mossborn Hydra. That was fun.

I think the deck is competitive. I’m still impressed with the explosiveness it has. Turn 3 wins are possible, while turn 4 is not uncommon.

We experienced the heartbreak of mana screw, which is the bane of this deck’s existence. Obviously, any deck can lose by missing land drops, but it’s especially bad for us since our lands are our combo pieces. Even in the few matches I played, many of our losses would’ve been wins had we drawn a fetch land. Heck, in some of them we just needed to draw any land…

What Impressed?

I really liked the additions of Roaring Earth and Ride the Shoopuf. It gives the deck a level of consistency that increases our chances of winning. Mightform Harmonizer was also amazing. It really powered up the deck in a way that was surprising…and I expected it to be good.

What Did Not?

This is not the right home for Terrasymbiosis. Even when doubling up our counters with Hardened Scales, we still only get to draw a single card off of it. It’s true that we rarely drew it and only resolved it once or twice, but it is too unimpactful in this build to warrant a spot.

We Need More Tramplers

I originally had Frenzied Baloth in the deck as a late-game draw that could win out of nowhere if we had our various enablers down. Without Collected Company, we don’t have any kind of sneaky haste and are playing very fairly, often relying solely on Snakeskin Veil to keep a threat around long enough to untap and win.

With both trample and haste, this Beast can steal some games. It’s worth testing.

Otherwise, what other 2- and 3-drop creatures have trample? So often we’d have a Bristly Bill, Spine Sower out with a bunch of other enablers, and our opponent would just chump block it, then win. When we had Tifa Lockhart or Mossborn Hydra in this spot instead, we more often than not won ourselves.

Conclusion

Well, Mono Green Landfall continues to not disappoint! Sure, we’re not going to win many matches against the tier 1 decks jamming cheap and/or free removal for days, but we have the tools to compete. With a little luck, we’ll get some of those Ws against them, too. Against tier 2 and below, we’re well-positioned to win. But, at the end of the day, I really just want to have fun playing Modern and this deck is a blast when it does its thing!

Thanks for reading and watching!

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2 comments

  • I’m working on a Gx landfall aggro/combo deck with a box nch of similar cards. still have to make a ton of cuts but so far I have all these possibilities in there,

    [CREATURES]
    4 Chancellor of the Tangle
    2 Dryad Arbor
    1 Elvish Reclaimer
    4 Hemosymbic Mite
    1 Icetill Explorer?
    2-3 Ignoble Hierarch
    1 Knight of the Reliquary
    x Mossborn Hydra
    2-3 Noble Hierarch
    4 Sazh’s Chocobo
    4 Tifa Lockhart
    x Traveling Chocobo

    [INSTANTS]
    4 Collected Company
    4 Snakeskin Veil
    x Become Immense
    x Mutagenic Growth
    x Vi es of the Vastwood

    [SORCERIES]
    4 Green Sun’s Zenith
    4 Scale Up
    1 Traverse the Ulvenwald

    [LANDS]
    some number of Forest
    1 Arid Mesa
    1 Ghost Quarter
    3 Misty Rainforest
    4 Verdant Catacombs
    4 Windswept Heath
    4 Wooded Foothills
    1 Yavimaya, Cradle of Growth
    2 Stomping Ground
    2 Temple Garden

    [MAYBEBOARD]
    2 Boros Charm
    Path to Exile
    Abrupt Decay?
    Knight of the Reliquary?

    • johnnycycles16

      Chancellor of the Tangle looks really interesting. Turn 1 Tifa could lead to some fast wins. I like it! I’m curious about the Hemosymbic Mite. I see some synergies but wonder if its too low impact outside of the right set of cards.
      With the Scale Up route and protection spells, Collected Company will have less hits. I think it has to be either CoCo or Green Sun’s Zenith. I haven’t tested out the latter in the deck, but I like the consistency it brings in finding either Tifa or one of the 3-drops.
      I like the list! Let me know how it plays for you. My only other advice is to play the full set of both Traveling Chocobo and Mossborn Hydra as they can power out some big turns. If your pump spells do most of the heavy lifting for this, though, I could see cutting some of the bird.
      Thanks for the comment and I’m looking forward to hearing how the deck runs for you!

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